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Old Nov 17, 2005, 10:26 PM // 22:26   #101
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About guild storage... the chain of custody-like ideas will be too much trouble from both the implementation and usage perspectives (will be VERY cumbersome to use). However, it will be easy to make all guild resources require dual control in order to access, as well as create a log that shows who requested the item and who approved the request.

I want to type out all the things that need to be implemented but I'm lazy right now so for now all I'll say is that the guild storage system needs to be able to pass an audit.

Last edited by Ruvaen; Nov 17, 2005 at 10:35 PM // 22:35..
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Old Nov 17, 2005, 11:24 PM // 23:24   #102
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Guild storage should just be free for all. You put something in, anyone can take it. With the benefits come the risks.

Now greater personal storage... >drool<
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Old Nov 18, 2005, 12:45 AM // 00:45   #103
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Quote:
Originally Posted by Esprit
Over the past week, I've had a chance to PvE with some PUG Elementalists who were using Fire. And no one complained, and of what I saw, they were still doing a decent amount of damage to the enemy.

Think of AoE as a circle protection, if you are fighting a group of warriors, the AoE will usually break the group up, or at least the warriors will be running out, and then running back in, breaking their cycle of attack, which can really be helpful for a monk.

In my opinion, the AoE works more like it should, forcing the enemy to break their attacks, and if they don't, they'll get damage.

Do PvP players sit in AoE? Do you? I doubt it.
This is a fine argument on the surface. But, lets go a bit deeper, shall we??

Do all players all teh time run from dmg?? No. Not only no but HELL no. Warrios, Ele's, Necros, monks, all of them. So, to say "its they way that intelligent thinking ppl play" is a stretch.

In design and implementation, mopre than half the creatures in game shouldn
't react near as quickly if even at all to AoE. Dwarves, Avacari, Girffins maybe and otehrs, sure. Minotuars, Spiders, Elementals, Golems, no. Dumb as lead paint they are.

An Elementalist is someone who commands speel like control over specific elements for defense and offense. I ahve never seen an AoE spell or action in any game named meteor shower, fire storm or the like designed to chase mobs away. Fear based spells, from maybe an N or illiusionist, sure. Not an Ele though, pfft, FIREBALLS FTW BABY!!!

So, now anything from Peridition Rock through Hells Precipise is a REAL ClusterPuck. It was good fun before teh "update" but no is plain damn ignorant tbh. Damn hydra runnin about like headless chickens, henchies who stop doing anyhting if at least one PC isnt engaged and attacking a target, Golems dragging Warriors about like whippy dogs on a short leash.

In this light, the "Update" whiel in thought is a great idea in application and execution is shit. EVERYTHING runs aobut ALL the time when anyth9ing goes off that effects more than one target. Then, two mobs find a nice squichy target adn *boop* ded *boop* ded. Rince and repeat.

Its amazingly sad and lacking in effect, forthought and followthrough, imho. And dammit, i was exctied that the AI had been fixed. This isn't fixed, this is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed adn something DRASTIC needs to be done to fix this.
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Old Nov 18, 2005, 01:09 AM // 01:09   #104
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As for storage I am still confused where a chest about 4 times the size of my character can only hold half the amount of items I can carry on my person. Storage shouold be in the region of about 80 slots, as when you have 4 characters on the account space becomes a little tight.

Maybe hair dye and the ability to change hair styles would be a nice touch, as i have met my mirror image a few times and i still find it disturbing. Maybe the ability to change the physical aspects of characters, this may result in mass boob jobs etc, but it is a bit of fun and a way to make your character look different to the others.

Also a note on the Fissure helms for warriors, being able to have all the available helms would be nice, as the shower cap I have to wear when I want 16 in axe mastery looks a little out of place(tbh it looks shit with any arrmor), I know before before anyone says it, you can turn it off, but I like the fissure helm, I am also a poser

Please don't turn this post into a debate/rangle/full blown argument over the recent changes, there are threads available for that so you can have your say there, along with the other 2000 or so posts :P

Last edited by Pete1975; Nov 18, 2005 at 01:17 AM // 01:17..
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Old Nov 18, 2005, 05:29 PM // 17:29   #105
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Default Frog's pronouncements last night?

The Frog was in Lion's Arch, International District #1 last night and made quite a few pronouncements about guild storage, and even talked about the developers working on a fix for reconnecting. Anyone have a screen shot with the comments?
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Old Nov 18, 2005, 08:49 PM // 20:49   #106
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I was playing Guild Wars last night, but not in LA, it would be nice to hear more on what was said.

Quote:
Originally Posted by Itok
In design and implementation, mopre than half the creatures in game shouldn't react near as quickly if even at all to AoE. Dwarves, Avacari, Girffins maybe and otehrs, sure. Minotuars, Spiders, Elementals, Golems, no. Dumb as lead paint they are.
It's not really worth to put in real life examples, but even the most primitive creature is going to move away from pain (fire, meteors, etc...). Whether dumb or not, they would move.

Quote:
Originally Posted by Itok
In this light, the "Update" whiel in thought is a great idea in application and execution is shit. EVERYTHING runs aobut ALL the time when anyth9ing goes off that effects more than one target.
It's more of a challenge if they aggro more. And who says you have to use AoE with other groups of mobs close by, who could potentially be aggroed when AoE is used?

If the enemy runs off, don't run after them, let them come back to you, or let the players with long range attacks keep attacking. Eventually they'll come back.
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Old Dec 04, 2005, 06:37 AM // 06:37   #107
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Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"

I'm thinking you won't need to use your fingers and toes on this one.
I hope this fingers and toes thing wasn't meant regarding counting the days until the update for Tormenters because if so I only got 2 toes left.
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Old Dec 04, 2005, 04:36 PM // 16:36   #108
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I can't see why the code that allows for 20 slots for Xunia, can not be amended to be 30, 40, 60, or 80, untill then my E/N will be muling my upgrade items.
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Old Dec 05, 2005, 07:29 AM // 07:29   #109
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Quote:
Originally Posted by Fate
I hope this fingers and toes thing wasn't meant regarding counting the days until the update for Tormenters because if so I only got 2 toes left.
Agree. I confess it's taking longer to be placed into the game than I expected. I thought it was just a matter of days. I shall pad down the hallway and ask about this one!
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Old Dec 05, 2005, 07:40 AM // 07:40   #110
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/wave Gaile


Nice to see you over on these boards!

When are you sending me that signed poster of you?

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Old Dec 05, 2005, 07:53 AM // 07:53   #111
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The 15K Tormentors is a little overdue... if the Anet peeps have the same amount of fingers and toes as most of us do, that is. No biggie.

And a guild storage? Could be nice, but it is also not that important really (just making normal storage a lot bigger would solve most people's problems, I think, though it will never be enough for some people). After all, it is not like a guild storage would actually matter one way or the other (if someone needs some wood or a 100 gold for an invite, he or she could just ask for it). They could put in a storage agent, I suppose, that might be handy.

The reconnect thing is lot more significant:

Quote:
How about the option to re-accept a party member into the party after that member has dropped due to an ERR=7 or other crash and has come online again?
That would be an excellent option, for pvp as well. It has happened so often: we are in the middle of a GvG. Someone gets disconnected for whatever reason and feels really guily, as he or she hears the team getting beaten over teamspeak. It has happened to me as well and it is quite frustrating. If an option to reconnect (with permission of the team leader) CAN be implemented (and possible abuse can be prevented), it ought to be implemented.
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Old Dec 05, 2005, 07:54 AM // 07:54   #112
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Quote:
Originally Posted by Merry Madrigal
/wave Gaile


Nice to see you over on these boards!

When are you sending me that signed poster of you?


shocking
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Old Dec 05, 2005, 08:16 AM // 08:16   #113
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Default hrm..

while you're at it, I'd love to see 15k Knight's armor (there are a few Dukes with what looks like upgraded Droknar's Forge Knight's armor) *crosses fingers
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Old Dec 05, 2005, 09:03 AM // 09:03   #114
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Quote:
Originally Posted by The Yoink
while you're at it, I'd love to see 15k Knight's armor
Not likely, it didn't even have a 15k placeholder.
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Old Dec 05, 2005, 09:09 AM // 09:09   #115
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Quote:
Originally Posted by Roza
The 15K Tormentors is a little overdue...
Well hopefully we'll get into the position where all armour is at least slightly different. I don't know what you think, Gaile, but that's my biggest gripe (e.g. that Stone gauntlets look like Soldier's).

Anyway, I hope that the Christmas update will have lots of nice changes for us - including something about the GvG ranger-spike, IWAY, etc (don't count pets for using IWAY in PvP or GvG?)
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Old Dec 05, 2005, 11:52 AM // 11:52   #116
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KICKING:
lol, I love the frogs argument against kicking... well, because its true!... of course people will get kicked if a rare drops.. its a solid argument. The only way around it is if the instance could delete the item after kick, or make it so that assigned items will STAY assigned for kicked people

However, I think this will still happen on those chests in FoW... they will fight to get there.. then kick as many people before opening the chest (a sneaky smurf guild would definatly do this)

I cant see player kicking during mission implemented at all... as for AFK'ing to leech.. then I agree something should be done... , after so many minutes of inactivity an AFK-kick vote could be formed.

GUILD STORAGE:
the frog is right here also.. people go on about guild storage, but when I ask people how the envisage it working to stop it being abused then noone really has a clear Idea, they assume people would be trust worthy..

you just cant base a game system on the hopes that people will be trusting even if they are an officer... hell, even if they are guild leader!.. wanna start a new guild?.. take all the loot.

I dont think Guild storage WONT happen!.. the frog clearly said that they would be working on it, and obviously needs some help with suggestions..

Maybe this warrants another thread, but here is how I would envisage it working..

There will be a Guild storage Xunlai agent in the hall, you can purchase a second storage box.. expensive, say 1000 gold.. this would deter people from joining the guild JUST to see the guild storage.

anyway, this extra storage box is merely VIEWABLE only by other members! if there is something there which someone wants then its up to them to contact the member to arrange a trade.

Thats basically the core of it, other details would need to be settled..
like how many slots you get,
if the extra storage can be used from any xunlai agent or just the Guild hall one?
maybe each member could also have a short message on their storage box like "all items free" or "Items for sale" or "Items for trade"..or even "WTB Green weapon x, will trade any item"
maybe you could even put a price tag on each item so members could purchase straight away, or just get an idea of what the owner wants for it.

... remember we will be needing more storage space anyway when chapter 2 is released, this could be a good way for them to give us that space.

We are also getting some kind of auction house or better trading system, maybe that trading system could be linked to guild storage??.. just a thought.
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Old Dec 05, 2005, 04:32 PM // 16:32   #117
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Quote:
Originally Posted by Gaile Gray
Agree. I confess it's taking longer to be placed into the game than I expected. I thought it was just a matter of days. I shall pad down the hallway and ask about this one!
What with the upcomming Japanese release I figured everyone at Anet would be rather busy. Delays are of course understandable.
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Old Dec 05, 2005, 09:05 PM // 21:05   #118
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Quote:
Originally Posted by Gaile Gray
Agree. I confess it's taking longer to be placed into the game than I expected. I thought it was just a matter of days. I shall pad down the hallway and ask about this one!
Man, that is one long hallway.... Just kidding. Also, is there any timeframe on the colored spikes around wards/wells being correctly implemented?
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Old Dec 05, 2005, 09:58 PM // 21:58   #119
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If you cant trust your own guildmembers not to steal from a guildvault you shouldn't be in that guild, plain and simple. Plus have it so only like officers & leader can access it. If you cant trust your officers you really have some problems and you might as well just click your name and hit leave.
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Old Dec 07, 2005, 05:18 AM // 05:18   #120
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So, no update about tormentor timeframe yet? Or is it tomorrow perhaps... dun dun dun.
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